by Zach
12. February 2012 21:07
The kids and I played some serious Earthdawn two weekends ago. I’ve taken it upon myself to record and manage the game, chronicling the adventures and keeping the character sheets up to date.. As anyone can attest, this is a rather large burden by usually taken up by those who are playing the characters. My situation is different in that the age range of my players is seven to eleven years old. The probability of that job getting done correctly isn’t really in my favor, no matter how enthusiastic they are about playing Earthdawn. I am thanking myself several times over for writing a program to make this process much less time consuming.
Our group had finished a great adventure and Legend Points (the method of progression in this game), were awarded. I ran 3 of the kids through the program to find a need for an easy to implement feature, leveling up their talents (i.e. in game abilities) without having to remove and re-add talents. I’ve added that feature, and fixed a couple bugs found in the process. The new version is available for any to use and can be downloaded here.
While surfing the Internet this last weekend, I came across this blog that had many resources that were freely available for Earthdawn group use. They had a few character generators on there, but it didn’t appear to be a recent post. Perhaps my work will grab the attention of others? I’m not ready to present it at this point, as it seems that whenever I use it or read about similar projects I want to improve it. The blog did link to a very interesting looking compendium of adventures that could be used by characters at the level the kids are. I know that the idea of “just” using someone else’s creation may seem inadequate, but we’ve just finished a 6 month long adventure, taking 15 pages of chronicling. I feel like I can let something else do the creative part, at least for a little while.
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Tags: Earthdawn
Earthdawn